We talked with Chip Beauvais about Chroma Cubes, designing games, and dealing with disappointment. We also talked about working with a spouse in the design process.
You can reach out to Chip on twitter: @the_FlyingSheep
Hosts:
Tony - Designer - @beardedroguegames
Ian - Developer - @ianzangdesign
Gil - Publisher - @gilhova
"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
We talked with Heiko Gunther, the graphic designer behind the Glory to Rome Black Box Edition (and The Networks by Formal Ferret Games, Gil's company) and designer of the indie game "The Dice Must Flow" about not so much "breaking" into the industry, but rather easing into it through doing what he loves.
Hosts:
Tony - Designer - @beardedroguegames
Ian - Developer - @ianzangdesign
Gil - Publisher - @gilhova
"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
We talk to James Mathe about running game stores and being a board game publisher with Minion Games.
Hosts:
Tony - Designer - @beardedroguegames
Ian - Developer - @ianzangdesign
Gil - Publisher - @gilhova
"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/