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Breaking Into Board Games

Breaking into Board Games is a podcast about breaking into the hobby game industry. Every week, we interview a person of note, and give tips and tricks to make your way into the business of games. Hosts: Gil Hova -- Publisher -- @gilhova Gil Hova has been designing games since 2000. He has three published games, a fourth one on the way, and is now self-publishing as Formal Ferret Games. Gil lives in Jersey City, NJ, with his girlfriend and two adorable ferrets. Ian Zang -- Developer -- @ianzangdesign Ian Zang is a developer that has been making games from an early age. His most recent work has been on corporate game design, and rulebook editing. Ian lives with his wife in Pittsburgh, working as a consultant. Tony Miller -- Designer -- @beardedroguegames Tony Miller is an unpublished designer looking to land his first contract. He lives in Northern KY where he is furiously getting his designs ready for publishers between working at his IT job and taking care of his family.
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Now displaying: 2016
Dec 14, 2016

We talked to Sen-Foong Lim and Jay Cormier, also known as the Bamboozle Brothers about working together on game design long distance, figuring out how to sell games to publishers before it was cool, and on development!

 

Reach out to them here:

Sen: @senfoonglim

Jay: @bamboozlebros

 

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Nov 30, 2016

We talked with Chip Beauvais about Chroma Cubes, designing games, and dealing with disappointment. We also talked about working with a spouse in the design process.

You can reach out to Chip on twitter: @the_FlyingSheep

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Nov 16, 2016

We talked with Heiko Gunther, the graphic designer behind the Glory to Rome Black Box Edition (and The Networks by Formal Ferret Games, Gil's company) and designer of the indie game "The Dice Must Flow" about not so much "breaking" into the industry, but rather easing into it through doing what he loves.

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Nov 2, 2016

We talk to James Mathe about running game stores and being a board game publisher with Minion Games. 

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Oct 19, 2016

The hosts talk to some of the team behind Riot Games' Mechs vs. Minions, Chris Cantrell and Rick Ernst, about the evolution and development of the game over the course of its life. 

You can best reach out to the Riot Games team on the BGG game page of Mechs vs. Minions, where they are very active. 

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Oct 5, 2016

The hosts talk to Daniel Solis, designer of Kodama, Kigi, the "I Can't Even" games about getting into the industry through print-on-demand (POD) services. We talk about working with foreign publishers and offering services outside of game design to get your name out.

You can reach out to Daniel on twitter @danielsolis

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Sep 21, 2016

We made it! One full year of podcasting, with many more to come! We recap what we've been up to over the past year, and find out that we have all come a long way! 

If you are reading or listening to this, we'd like to thank you for supporting us over the past year. It means so much to us that we have the following we do. We'd love to expand our reach! If you know someone who is trying to break into the hobby, please let them know about our podcast. We're starting to rack up a healthy archive of material that is searchable! We have tagged each episode with either at least one of the following tags: "Designer", "Publisher", "Developer", or "Reviewer". This should aid you in finding the right podcasts to listen to!

Thanks again, and here's to another great year!

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Sep 7, 2016

Ian, Gil, and Tony talk to Daryl Andrews about figuring out his passion for design, and how he has come to have 30 odd games signed with publishers. Also discussed; doing work as a developer, pitching games, and many other fantastic things!

Reach out to Daryl on twitter! @darylmandrews

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" and "Ultra Polka" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Aug 25, 2016

We talk with Avonelle Wing, Vice President of Double Exposure Inc. running cons being a leader in the technical support and marketing in the industry.

You can reach out to Avie on twitter! @avonelle

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Aug 10, 2016

We took a break from the hustle and bustle of GenCon 2016 to be in the same room for once! We talk about how our goals have shaped the experience we have had. 

This was recorded live, so please excuse any background noise that might be happening.

 

Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Jul 27, 2016

The hosts talk to Chris Bryan, of Board with Life fame about creating unconventional board game media and how that launched his network within the industry.

You can reach out to Chris on twitter: @chrisbryangames



Hosts:

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova



"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Jul 13, 2016

We talk to Marcus Ross, winner of season 1 of Tabletop Deathmatch, and designer of Discount Salmon. Marcus tells us about building his small game design studio and how to pitch effectively.

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Jun 29, 2016

We talk about our goals and aspirations for Origins 2016, and how well we think we accomplished those goals.  

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Jun 15, 2016

The hosts talk to John DuBois, the designer of Avignon, about being relatively new to the professional design world.

John can be reached @johndubois on twitter.

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Jun 1, 2016

Ian, Gil, and Tony talk to Shari Spiro of Breaking Games/AdMagic about her love of the industry and how she transitioned from general industry to dealing almost exclusively in the board game hobby.

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Develeoper - @ianzangdesign

Gil - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

May 18, 2016

Ian, Tony, and Gil talk to Nate Murray, the developer behind most of IDW Games lineup about how he entered that world. From project management to design help, he does it all!

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Develeoper - @ianzangdesign

Gil - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

May 4, 2016

Ian, Gil, and Tony take a break from interviews and talk about various conventions they have attended, and the reasons behind attending each one. 

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Developer - @ianzangdesign

Gil - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Apr 20, 2016

Ian takes a break while Tony, Gil and Guest Host Ben Shulman talk to Scott Rogers about transitioning from video game design to board game design. 

Scott can be reached on twitter: @mightybedbug

 

Hosts: 

Tony - Designer - @beardedroguegames

Ian - Develeoper - @ianzangdesign

Gil - Publisher - @gilhova

Ben - Graphic Designer - @JBsoupGames

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Apr 6, 2016

Ian, Gil, and Tony speak with Sarah Reed, about pitching to publishers when you can't attend conventions and other designer know-how. Sarah is the codesigner of Project Dreamscape. 

You can reach out to Sarah on twitter @EuroGamerGirl

 

Hosts:

Tony Miller - Designer - @beardedroguegames

Ian Zang - Developer - @ianzangdesign

Gil Hova - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Mar 23, 2016

Ian, Gil, and Tony talk to Philip duBarry about the early days of pitching board games to publishers, and how the industry has changed over the past 10 years.

 

Hosts:

Tony Miller - Designer - @beardedroguegames

Ian Zang - Developer - @ianzangdesign

Gil Hova - Publisher - @gilhova

 

"There It Is" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Mar 9, 2016

Ian, Gil, and (eventually) Tony interview Dominic Crapuchettes, the co-owner of North Star Games about setting up a board game publishing company using a traditional business model. 

You can check out Evolution: Climate on kickstarter now!

https://www.kickstarter.com/projects/1923120194/evolution-climate-a-stand-alone-boardgame

 

 

Our Hosts:

Tony Miller - Designer - @beardedroguegames

Ian Zang - Developer - @ianzangdesign

Gil Hova - Publisher - @gilhova

 

"There It Is" and "Constance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Feb 24, 2016

Tony, Ian, and Gil talk about the ins and outs of the newer addition to the business end of the board game industry: Speed Dating. We also talk about pitching to publishers in general.

 

Links: 

Sell Sheets

http://www.leagueofgamemakers.com/how-to-build-a-sell-sheet-for-your-game/

http://www.knapsackgames.com/blog/2015/3/14/10-tips-for-writing-board-game-sell-sheets

http://boardgameben.com/7-must-haves-on-your-sell-sheet/

https://inspirationtopublication.wordpress.com/2010/10/03/step-14-create-sales-sheets/

 

Icons: 

http://game-icons.net/

https://thenounproject.com/

 

As always, please follow us on social media, we like to hear from our listeners. What do you want to hear more about? Who do you want us to interview? Let us know!

Our Hosts: 

Designer -- Tony Miller @beardedroguegames

Developer -- Ian Zang @ianzangdesign

Publisher -- Gil Hova @gilhova

 

Feb 10, 2016

Our intrepid hosts interview Joel Eddy about becoming a video reviewer of games. 

Please reach out to us on social media! We love to hear what you think. 

@breakingintobg on twitter

breakingintoboardgames@gmail.com

 

You can find Joel online at his website: DriveThruVideos.com

 

Jan 27, 2016

Ian, Gil, and Tony all talk to Geoff Engelstein about his work as a game designer, and his tips about breaking in. 

 

Jan 13, 2016

Gil, Ian, and Tony talk about an important aspect of breaking into the business: Prototyping!

 

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