Ian, Dan, and Tony talk to Fertessa Allyse, designer of the upcoming game "Book of Villainy" about hitting the ground running while getting into board game design. We talk about real-life quality control (Fertessa's real-life gig) and how it relates to design.
You can reach out to her on twitter: @fertessa
You can also check out Book of Villainy on her website: www.bookofvillainy.wordpress.com
Hosts:
Tony - Designer - @beardedrogue
Ian - Developer - @ianzangdesign
Dan - Publisher - @letimangames
"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org
Ian, Tony, and Dan talk to Randy Hoyt of Foxtrot Games about his work running a publishing company, developing games, and working with other publishers.
You can reach out to Randy on twitter: @randyhoyt
Visit Foxtrot Games here: foxtrotgames.com
Please support our Patreon! It helps pay for hosting the podcast, and for us to be able to support the community better!
Hosts:
Tony - Designer - @beardedrogue
Ian - Developer - @ianzangdesign
Dan - Publisher - @letimangames
"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org
Tony and Dan talk to Liberty Kifer, the breakout designer, artist, and publisher behind Crystallo about her rocket-like rise in the kickstarter world.
You can reach out to Liberty on twitter: @lightheartgames
And you can find her website here: libertykifer.com
Hosts:
Tony - Designer - @beardedrogue
Ian - Developer - @ianzangdesign
Dan - Publisher - @letimangames
"There It Is" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org